Understanding the category
Arcade is a broad visual category rather than one fixed game. It can describe aiming, moving targets and shared on-screen environments. In a gambling context, familiar arcade controls do not make the activity equivalent to an ordinary video game with no financial stake.
What the brand page shows
The public Arcade page focuses on fish-shooting formats. Its examples include Fishing God by Spadegaming, Fishermen Gold by SimplePlay and Tokyo Kombat by Gamatron. These are attributed examples from the brand page, not verified product specifications.
Brand source for Arcade (opens in a new tab)Formats & distinctions
4 topics- Fishing formats
- A moving underwater scene with targets and visual effects. Each product defines its own outcome and reward system.
- Target-style formats
- Other settings can use similar aiming and shooting controls. A change in artwork does not explain the underlying mathematics.
- Shared-screen formats
- Several participants may appear in one environment. Shared presentation alone does not establish how outcomes are determined.
- Special targets & features
- Bosses, temporary effects and bonus scenes are product-specific features. Their appearance is not evidence of a predictable return.
What belongs in Arcade?
- Visible lobby entries
- AVIATRIX and SG FISHING are displayed on the Arcade page. Arcade therefore should not be described as fishing games only.
- Fishing and target games
- Most of the page’s explanatory text concerns fish shooting and related target-style games. These form the main content group within this guide.
- Overlap with Quick Games
- AVIATRIX is also featured in the homepage Quick Games area. One product can appear in more than one promotional section; that does not require two identical game articles.
Games named in the Arcade description
- Fishing God — Spadegaming
- An underwater fishing title described in the brand’s editorial text.
- Fishermen Gold — SimplePlay
- A fishing title named in the same description. Its mention is separate from the currently displayed lobby entries.
- Tokyo Kombat — Gamatron
- A target-shooting title presented alongside the fishing examples. Its different setting helps distinguish the broader arcade category from underwater themes alone.
Key terminology
- Target
- An on-screen object that can be interacted with.
- Credit
- An in-game unit whose relationship to money depends on the product.
- Multiplier
- A factor used by a ruleset; the number alone says nothing about its likelihood.
- Game rules
- The version-specific explanation of costs, outcomes and features.
Interaction does not prove control over the result
Aiming or timing may be part of the interface, but visual interaction is not proof that a person can reliably control a financial outcome. The source contains numerical claims without supporting version-specific documentation; those figures are not repeated here.
How claims are checkedCommon questions
Does “arcade” always mean gambling?
No. Many ordinary arcade games have no monetary stake. The context and product rules determine what the label describes.
Is a bigger on-screen number evidence of a better outcome?
No. A multiplier without its probability and rules does not explain the underlying risk.
Why are there no individual RTP figures?
The exact configurations and supporting technical documents have not been independently checked.
